Hi,
I tried everything, osx yosemite / El capitan differents video codec, extension. This was working on 4.8 but not anymore on 4.9.2
It seem Unreal @ Compile won’t find the video file placed correctly in ./Movies/ folder
What can i try please ? The repro is ubersimple, place a movie .mp4 (h264) or mov (h264) on a media texture, Compile , Crash… every cases, every times
Thanks !
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.34:599][ 0]LogSavePackage:Warning: Finished SavePackage /magicprod/sync/StarTV_DecorPreview/unreal/StarTV_v02/Saved/Cooked/MacNoEditor/StarTV_v02/Content/fred/Plateau/plateau_plinte.uasset
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.34:607][ 0]LogCook:Display: Cooking /Game/fred/Plateau/plateau_Plateau -> /magicprod/sync/StarTV_DecorPreview/unreal/StarTV_v02/Saved/Cooked/MacNoEditor/StarTV_v02/Content/fred/Plateau/plateau_Plateau.uasset
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.34:610][ 0]LogSavePackage:Warning: Finished SavePackage /magicprod/sync/StarTV_DecorPreview/unreal/StarTV_v02/Saved/Cooked/MacNoEditor/StarTV_v02/Content/fred/Plateau/plateau_Plateau.uasset
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.34:613][ 0]LogCook:Display: Cooking /Game/fred/Plateau/plateau_ecran -> /magicprod/sync/StarTV_DecorPreview/unreal/StarTV_v02/Saved/Cooked/MacNoEditor/StarTV_v02/Content/fred/Plateau/plateau_ecran.uassetUMediaTexture::InitializeTrack() Address = 0x13e9b89c (filename not found) [in UE4Editor-MediaAssets.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: TBaseUObjectMethodDelegateInstance<false, UMediaTexture, void ()>::ExecuteIfSafe() const Address = 0x13ea1d27 (filename not found) [in UE4Editor-MediaAssets.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: TBaseMulticastDelegate<void>::Broadcast() const Address = 0x13e9e090 (filename not found) [in UE4Editor-MediaAssets.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: TBaseUObjectMethodDelegateInstance<false, UMediaPlayer, void ()>::ExecuteIfSafe() const Address = 0x13ea2f37 (filename not found) [in UE4Editor-MediaAssets.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: TBaseMulticastDelegate<void>::Broadcast() const Address = 0x3b956ea0 (filename not found) [in UE4Editor-AvfMedia.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: invocation function for block in FAvfMediaPlayer::Open(FString const&) Address = 0x3b954464 (filename not found) [in UE4Editor-AvfMedia.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: invocation function for block in PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0xde845f0 (filename not found) [in UE4Editor-Core.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: FCocoaRunLoopSource::Process(__CFString const*) Address = 0xde9d0fc (filename not found) [in UE4Editor-Core.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: -[FCocoaRunLoopSourceInfo perform] Address = 0xde725f9 (filename not found) [in UE4Editor-Core.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__() Address = 0x875b8a01 (filename not found) [in CoreFoundation]
MainFrameActions: Packaging (Mac): UE4Editor: __CFRunLoopDoSources0() Address = 0x875aab8d (filename not found) [in CoreFoundation]
MainFrameActions: Packaging (Mac): UE4Editor: __CFRunLoopRun() Address = 0x875aa1bf (filename not found) [in CoreFoundation]
MainFrameActions: Packaging (Mac): UE4Editor: CFRunLoopRunSpecific() Address = 0x875a9bd8 (filename not found) [in CoreFoundation]
MainFrameActions: Packaging (Mac): UE4Editor: ProcessGameThreadEvents() Address = 0xde72d76 (filename not found) [in UE4Editor-Core.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: FOutputDeviceConsoleMac::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0xdf1714f (filename not found) [in UE4Editor-Core.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: FFeedbackContextMac::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0xdf7118b (filename not found) [in UE4Editor-Core.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: FMsg::Logf_Internal(char const*, int, FName const&, ELogVerbosity::Type, wchar_t const*, ...) Address = 0xdf74381 (filename not found) [in UE4Editor-Core.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: UPackage::SavePackage(UPackage*, UObject*, EObjectFlags, wchar_t const*, FOutputDevice*, FLinkerLoad*, bool, bool, unsigned int, ITargetPlatform const*, FDateTime const&, bool) Address = 0xe93ed28 (filename not found) [in UE4Editor-CoreUObject.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: UEditorEngine::SavePackage(UPackage*, UObject*, EObjectFlags, wchar_t const*, FOutputDevice*, FLinkerLoad*, bool, bool, unsigned int, ITargetPlatform const*, FDateTime const&, bool) Address = 0x15348252 (filename not found) [in UE4Editor-UnrealEd.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: UCookOnTheFlyServer::SaveCookedPackage(UPackage*, unsigned int, bool&, TArray<FName, FDefaultAllocator>&) Address = 0x1512fb98 (filename not found) [in UE4Editor-UnrealEd.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: UCookOnTheFlyServer::TickCookOnTheSide(float, unsigned int&) Address = 0x15124739 (filename not found) [in UE4Editor-UnrealEd.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: UCookCommandlet::NewCook(TArray<ITargetPlatform*, FDefaultAllocator> const&, TArray<FString, FDefaultAllocator>&) Address = 0x15b8a20c (filename not found) [in UE4Editor-UnrealEd.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: UCookCommandlet::Main(FString const&) Address = 0x15b846b8 (filename not found) [in UE4Editor-UnrealEd.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: FEngineLoop::PreInit(wchar_t const*) Address = 0xdcce1c1 (filename not found) [in UE4Editor]
MainFrameActions: Packaging (Mac): UE4Editor: GuardedMain(wchar_t const*) Address = 0xdcdc444 (filename not found) [in UE4Editor]
MainFrameActions: Packaging (Mac): UE4Editor: -[UE4AppDelegate runGameThread:] Address = 0xdcebbe3 (filename not found) [in UE4Editor]
MainFrameActions: Packaging (Mac): UE4Editor: -[FCocoaGameThread main] Address = 0xde727de (filename not found) [in UE4Editor-Core.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: __NSThread__main__() Address = 0x8b6f4e92 (filename not found) [in Foundation]
MainFrameActions: Packaging (Mac): UE4Editor: _pthread_body() Address = 0x8abfe05a (filename not found) [in libsystem_pthread.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: _pthread_body() Address = 0x8abfdfd7 (filename not found) [in libsystem_pthread.dylib]
MainFrameActions: Packaging (Mac): UE4Editor: thread_start() Address = 0x8abfb3ed (filename not found) [in libsystem_pthread.dylib]
MainFrameActions: Packaging (Mac): UE4Editor:
MainFrameActions: Packaging (Mac): UE4Editor: begin: stack for UAT
MainFrameActions: Packaging (Mac): UE4Editor: U
MainFrameActions: Packaging (Mac): UE4Editor: end: stack for UAT
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.34:670][ 0]LogPhysics:Warning: PHYSX: ./../../PhysX/src/NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.34:670][ 0]LogPhysics:Warning: PHYSX: ./../../PhysX/src/NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.[2015.10.13-09.49.35:182][ 0]LogModuleManager:Warning: ModuleManager: Module 'PakFile' not found - its StaticallyLinkedModuleInitializers function is null.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:182][ 0]LogModuleManager:Warning: ModuleManager: Module 'SandboxFile' not found - its StaticallyLinkedModuleInitializers function is null.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:182][ 0]LogInit:Display: RandInit(-1196911907) SRandInit(-1196908759).
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:182][ 0]LogTaskGraph: Started task graph with 3 named threads and 8 total threads.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:182][ 0]LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:182][ 0]LogInit: API Version: 2672455
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:182][ 0]LogInit: Compiled (64-bit): Sep 28 2015 11:06:38
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:182][ 0]LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:182][ 0]LogInit: Build Configuration: Shipping
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:182][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.9
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:182][ 0]LogInit: Command line: "/Users/magicprod/Library/Application Support/Epic/UnrealEngine/4.9/Saved/Crashes/CrashReport-UE4-StarTV_v02-pid-85459-b36d39b35743b342f28e13abfa711670/"
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:182][ 0]LogInit: Base directory: /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:183][ 0]LogInit: Rocket: 1
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:184][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:185][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:185][ 0]LogInit: Computer: MDP-MACPRO3
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:185][ 0]LogInit: User: magicprod
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:185][ 0]LogInit: CPU Page size=4096, Cores=12
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:185][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:185][ 0]LogInit: Power Source: AC Power
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:185][ 0]LogInit: Memory total: Physical=32.0GB (32GB approx) Pagefile=1.0GB Virtual=33.0GB
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:186][ 0]LogTextLocalizationManager: No specific translations for ('en-FR') exist, so ('en') translations will be used.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:218][ 0]CrashReportClientLog: CrashReportReceiverIP: http://crashreporter.epicgames.com:57005
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:218][ 0]LogCrashDebugHelper: DepotName: //depot/UE4-Releases/4.9
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:218][ 0]LogCrashDebugHelper: BuiltFromCL: 2707645
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:218][ 0]LogCrashDebugHelper: EngineVersion:
MainFrameActions: Packaging (Mac): UE4Editor: LogCrashDebugHelper:Warning: Search patterns don't match
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:218][ 0]LogCrashDebugHelper:Warning: Search patterns don't match
MainFrameActions: Packaging (Mac): UE4Editor: LogCrashDebugHelper:Warning: PDB Cache disabled
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.13-09.49.35:218][ 0]LogCrashDebugHelper:Warning: PDB Cache disabled