While I was editing a color on a UI element I hit undo without thinking it might be a bit wonky to do so while the color picker was still open. The editor crashed out, and silly me not thinking tried rebuilding everything and didn’t think to save the crash log from that initial crash. I have since been unable to open the project. It gets up to 75% and then sits there with 0% CPU and 0% disk usage. I’ve now been running it for over 2 hours in VS debugging, it says it has exited 27 threads with code 0, each popping out about every 10-15 minutes, but has made no progress towards actually opening. The project is a C++ project, but it compiles just fine and it was running without issue for several hours since my last source code adjustment so I don’t believe my source code is the issue. I have attempted:
- Delete the .vs, Binaries, Intermediate, and Saved folders as well as the .sln file, and do a full rebuild from source.
- Verify my Unreal installation (at first the engine wouldn’t open at all)
- Uninstall this version of Unreal and reinstall it. (no change)
- Uninstall all versions of Unreal and reinstall this one (engine now opens)
- Full rebuild from source again and… Nothing. Just sits there for 2 hours now slowly collecting more and more RAM not crashing or using any resources besides memory…
I’m running an 19-9900K, GeForce RTX 2070 SUPER, 32GB of RAM. Unreal 4.25.3. I typically open the project in around 15 seconds so very confused how it’s not crashing and not done doing something while somehow without using my CPU or disk.
Anyone seen anything like this or have any idea what could be happening here? I appreciate any help you can spare!