I was wondering if you could help me with a problem please?
If I enable DBuffer in the render settings, the project fails to load.
I get to the project load screen and then it hangs at 45%. In the task manager it shows the editor using a lot of memory, along with ‘Shader compiler’. I left it for a couple of hours and nothing happened.
As soon as I go in to the DefaultEngine file and change DBuffer back to false, the project loads fine again. I’ve attached an image of Task manager and a text file with my project settings.
Windows 10 64bit | 8GB RAM | Intel Core 2 2.4GHz | NVIDIA GeForce GTX 750 Ti
Original reason for changing: I was having problems with decals appearing translucent and advised to enable DBuffer