Project “Twin Blaster” (WIP Title) is an online fast pace multiplayer hero FPS currently in development. The concept of the game is to allow VR players and non-VR to face off.
The Goal:
to have at least 8 heroes and 8 maps on release.
At least 2 game modes for the time being.
**FREE 2 PLAY **(hopefully)
Currently Twin Blaster is still in prototyping phase and posting will be updated regularly.
The current version has 3 characters with abilities. The characters will keep their Paragon identity and game lore.
This game is currently being work by me only. I know I’m taking advantage of the free asset but I’m no 3D animator/modeler and because I’m developing the game on my own this is the only way I can make this game work.
An small update on the character Phase and the UI [TABLE=“align: center, border: 0, cellpadding: 1, width: 500”]
Phase will have the power to fly and shoot down her opponents from the sky. Giving her complete distance to her enemies.
She pushes all opponents near her away and is stun immune while giving her distance to blow up enemies and not herself.
Her basic attacks explodes on impact giving her splash damage and launching her opponents. She can fire two at a time from hers hands and requires a minor cool-down.
[TABLE="align: center, border: 0, cellpadding: 1, width: 500"]
[TABLE=“align: center, border: 0, cellpadding: 6, width: 600”]
“Twin Blast” Ability Digital Sight allows him to see opponents through walls. Giving him an advantage over his opponents. VR players can control it by looking at where you want to land it while non-vr players controls it with mouse.
“Twin Blast” Digital Snipe allows him to snipe enemies through walls that does more damage over distance. With a successful Digital Sight he can easily target enemies from anywhere on the map.
I finally decided to added “Twin Blast” Particle Effects.