I’m having trouble setting up the Landscape Designer tool properly using the example project “Project Titan” as a reference. I can’t seem to get the “Update Landscape” button to work as expected. Here’s what I’ve done so far:
I placed the Splat Manager, a Landscape, a Landmass Interface, and a Landmass Brush Manager in the level. For references, I assigned the Landscape to the Brush Manager and assigned the Brush Manager to the Landmass Interface. I then added a BP_LS D_HeightStamp to draw a mountain using a heightmap.
In the Splat Manager, I used all four buttons: “Save Height,” “Setup Manager,” “Update Landscape,” and “Update Render Target.” To make sure everything was set up correctly, I also copied all the values from the default LandscapeDesign map for every blueprint I mentioned.
Everything seems to work, except for the “Update Landscape” button. It doesn’t appear to have any effect in my level, while in the LandscapeDesign map, it works perfectly. I even tried creating a new level inside the Project Titan itself and repeated the same setup, copying the blueprints and values over again, but the result was the same: the “Update Landscape” button still doesn’t do anything to the landscape.
Am I missing something here? Is there an extra step or setting that needs to be configured to make the “Update Landscape” button work properly?
I also already watched the overall explanation of how it works over and over on YouTube and in the Unreal blog thanks to Arran but I still cannot figure out how to setup it properly.
After some trial and error, I discovered that when I make an edit using the stamp, and on the splat manager I press the “Update Render Target” button, and then I click “Update Landscape,” the landscape updates correctly only if I change its Z position (probably it does not matter what axis I change).
For example, moving the Z position from 30000 to 30001 for some reason the landscape updates.
Can anyone explain why this happens?
Thank you in advance!
@ArranLangmead sorry for tagging you, can I kindly ask you for a hint to fix the building flow, please?
I used the migration option from Project Titan to an empty project, but it is so inconsistent and bugged that it makes working with it very difficult, and some references are broken too.
Exporting the plugin doesn’t seem to be working properly, and I tried to understand the blueprint but struggled.
set the landscape, and click update rander target , update landscape. (maybe want to click Save preview button) . If not, manually set the T_Butte H attribute of Landscape_LS_LandmassInterface_C to the T_Preview_H map
I managed to make it work on my own (like a card castle )… It’s working now, but I will definitely try your suggestions to see if it helps the workflow. Thank you so much!