Project suddenly won't load

Hello,

I was testing some things when the project suddenly crashed, and now I am unable to load it up. Other projects load fine.

Here’s the log file I found.

Log file open, 03/25/15 21:48:24
LogInit:Display: Running engine for game: BeginBuild
LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Mar 15 2015 23:20:45
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:  
LogInit: Base directory: F:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.03.26-01.48.24:827][  0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.03.26-01.48.24:890][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.03.26-01.48.24:904][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.03.26-01.48.24:916][  0]LogInit: Object subsystem initialized
[2015.03.26-01.48.24:917][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
[2015.03.26-01.48.24:917][  0]LogConsoleResponse:Warning:   Found in ini file 'F:/Unreal Projects/BeginBuild/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.03.26-01.48.24:917][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.03.26-01.48.24:917][  0]LogConsoleResponse:Warning:   Found in ini file 'F:/Unreal Projects/BeginBuild/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.03.26-01.48.24:917][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.03.26-01.48.24:917][  0]LogConsoleResponse:Warning:   Found in ini file 'F:/Unreal Projects/BeginBuild/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.03.26-01.48.24:917][  0]LogInit: Selected Device Profile: [Windows]
[2015.03.26-01.48.24:917][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.03.26-01.48.24:922][  0]LogInit: Computer: MARTIN
[2015.03.26-01.48.24:922][  0]LogInit: User: failo000
[2015.03.26-01.48.24:922][  0]LogInit: CPU Page size=4096, Cores=4
[2015.03.26-01.48.24:922][  0]LogInit: High frequency timer resolution =3.320336 MHz
[2015.03.26-01.48.24:922][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
[2015.03.26-01.48.24:922][  0]LogMemory: Platform Memory Stats for Windows
[2015.03.26-01.48.24:922][  0]LogMemory: Process Physical Memory: 46.22 MB used, 46.22 MB peak
[2015.03.26-01.48.24:922][  0]LogMemory: Process Virtual Memory: 24.48 MB used, 24.48 MB peak
[2015.03.26-01.48.24:922][  0]LogMemory: Physical Memory: 4021.98 MB used, 8076.38 MB total
[2015.03.26-01.48.24:922][  0]LogMemory: Virtual Memory: 288.92 MB used, 134217728.00 MB total
[2015.03.26-01.48.24:942][  0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 660   (Feature Level 11_0)
[2015.03.26-01.48.24:942][  0]LogD3D11RHI: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2015.03.26-01.48.24:954][  0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4000 (Feature Level 11_0)
[2015.03.26-01.48.24:954][  0]LogD3D11RHI: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory, 0 output[s]
[2015.03.26-01.48.24:955][  0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.03.26-01.48.24:955][  0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2015.03.26-01.48.24:955][  0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.03.26-01.48.24:958][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.03.26-01.48.24:967][  0]LogD3D11RHI: Async texture creation enabled
[2015.03.26-01.48.25:024][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.03.26-01.48.25:075][  0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (F:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (F:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.03.26-01.48.25:075][  0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (F:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
Resource: (F:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.03.26-01.48.25:147][  0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.03.26-01.48.27:250][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.26-01.48.27:712][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.26-01.48.27:763][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.03.26-01.48.27:810][  0]LogDerivedDataCache: Loaded boot cache 0.05s 39MB C:/Users/failo_000/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.03.26-01.48.27:810][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/failo_000/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2015.03.26-01.48.27:810][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Unreal Projects/BeginBuild/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.03.26-01.48.27:810][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.03.26-01.48.27:921][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.03.26-01.48.27:933][  0]LogDerivedDataCache: Using Local data cache path C:/Users/failo_000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.03.26-01.48.28:192][  0]LogMeshUtilities: No automatic mesh reduction module available
[2015.03.26-01.48.28:192][  0]LogMeshUtilities: No automatic mesh merging module available
[2015.03.26-01.48.28:535][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.03.26-01.48.28:600][  0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.03.26-01.48.29:281][  0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.03.26-01.48.29:480][  0]SourceControl: Info Source control is disabled
[2015.03.26-01.48.29:480][  0]SourceControl: Info Source control is disabled
[2015.03.26-01.48.29:480][  0]SourceControl: Info Source control is disabled
[2015.03.26-01.48.29:480][  0]LogSourceControl: RunCommandInternalRaw: 'git version'
[2015.03.26-01.48.29:480][  0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
[2015.03.26-01.48.29:488][  0]SourceControl: Info Source control is disabled
[2015.03.26-01.48.29:623][  0]LogObj: 24203 objects as part of root set at end of initial load.
[2015.03.26-01.48.29:623][  0]LogUObjectAllocator: 5128728 out of 0 bytes used by permanent object pool.
[2015.03.26-01.48.29:695][  0]LogEngine: Initializing Engine...
[2015.03.26-01.48.32:867][  0]LogInit: XAudio2 using 'Speakers (2- High Definition Audio Device)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.03.26-01.48.32:884][  0]LogInit: FAudioDevice initialized.
[2015.03.26-01.48.32:916][  0]LogAIModule: Creating AISystem for world NewWorld
[2015.03.26-01.48.32:941][  0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/failo_000/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.03.26-01.48.32:946][  0]LogInit: Texture streaming: Enabled
[2015.03.26-01.48.33:028][  0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.03.26-01.48.33:028][  0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
[2015.03.26-01.48.33:028][  0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
[2015.03.26-01.48.33:028][  0]LogAnalytics: SetUserId 07e2506c4669fe0228a2b0a77c439916|ec856ecaf82e48968e1064793eac1159|338d12a3-4908-4826-8c9b-b6e2fe361957
[2015.03.26-01.48.33:028][  0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.03.26-01.48.33:049][  0]LogInit: Transaction tracking system initialized
[2015.03.26-01.48.33:207][  0]BlueprintLog: New page: Editor Load
[2015.03.26-01.48.33:236][  0]LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up
[2015.03.26-01.48.33:236][  0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.03.26-01.48.33:732][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.26-01.48.34:097][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.26-01.48.34:308][  0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
[2015.03.26-01.48.34:308][  0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
[2015.03.26-01.48.34:313][  0]LogConsoleResponse:Display: 
[2015.03.26-01.48.34:472][  0]LogCook:Display: Done creating registry. It took  0.00s.
[2015.03.26-01.48.34:593][  0]SourceControl: Info Source control is disabled
[2015.03.26-01.48.34:593][  0]Cmd: MAP LOAD FILE="../../../../../../Unreal Projects/BeginBuild/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.03.26-01.48.34:594][  0]LightingResults: New page: Lighting Build
[2015.03.26-01.48.34:605][  0]MapCheck: New page: Map Check
[2015.03.26-01.48.34:605][  0]LightingResults: New page: Lighting Build
[2015.03.26-01.48.34:617][  0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000EF1E9CC5E0
[2015.03.26-01.48.35:925][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.03.26-01.48.39:198][  0]LogWindows: === Critical error: ===
Assertion failed: !CoerceProperty->IsA(UArrayProperty::StaticClass()) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp] [Line: 370] 



KERNELBASE.dll!UnknownFunction (0x00007ffd71f3606c) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffd58cd8014) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffd58b57818) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x00007ffd58b38b17) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor-KismetCompiler.dll!FScriptBuilderBase::EmitTermExpr() (0x00007ffd548d6d74) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:372]
UE4Editor-KismetCompiler.dll!FScriptBuilderBase::EmitTerm() (0x00007ffd548d6c84) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:828]
UE4Editor-KismetCompiler.dll!FScriptBuilderBase::EmitFunctionCall() (0x00007ffd548d43ce) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:751]
UE4Editor-KismetCompiler.dll!FScriptBuilderBase::GenerateCodeForStatement() (0x00007ffd548e83ae) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1237]
UE4Editor-KismetCompiler.dll!FKismetCompilerVMBackend::ConstructFunction() (0x00007ffd548c1a5a) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1371]
UE4Editor-KismetCompiler.dll!FKismetCompilerVMBackend::GenerateCodeFromClass() (0x00007ffd548e8670) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1328]
UE4Editor-KismetCompiler.dll!FKismetCompilerContext::Compile() (0x00007ffd548bbed1) + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3625]
UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprintInner() (0x00007ffd548bda19) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:87]
UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() (0x00007ffd548bd2f1) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:139]
UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() (0x00007ffd49357872) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:742]
UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() (0x00007ffd49309852) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1254]
UE4Editor-CoreUObject.dll!ULinkerLoad::RegenerateBlueprintClass() (0x00007ffd5838eca7) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:289]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeBlueprint() (0x00007ffd58364515) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1000]
UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x00007ffd5840a6cd) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007ffd583e1f35) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x00007ffd583ff8a8) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007ffd583e1611) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x00007ffd583e21db) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x00007ffd58401dab) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007ffd584b2819) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ffd584290fb) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ffd58428383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ffd584294b9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ffd58428383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x00007ffd58428167) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x00007ffd583ea3b0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x00007ffd58427510) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x00007ffd583e377f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor-CoreUObject.dll!GetPackageLinker() (0x00007ffd583fa372) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007ffd584b2644) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ffd584290fb) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ffd58428383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ffd584294b9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ffd58428383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x00007ffd58428167) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x00007ffd583ea3b0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x00007ffd58427510) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x00007ffd583e377f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor-CoreUObject.dll!GetPackageLinker() (0x00007ffd583fa372) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007ffd584b2644) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ffd584290fb) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ffd58428383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ffd584294b9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ffd58428383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x00007ffd58428167) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x00007ffd583ea3b0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x00007ffd58427510) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x00007ffd583e377f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor-CoreUObject.dll!GetPackageLinker() (0x00007ffd583fa372) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007ffd584b2644) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() (0x00007ffd48c0f77a) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:2245]
UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() (0x00007ffd48bfdc3d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5680]
UE4Editor-UnrealEd.dll!UEditorEngine::Exec() (0x00007ffd48be8ced) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5180]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() (0x00007ffd48f70181) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedsrv.cpp:742]
UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() (0x00007ffd48c784d5) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1910]
UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() (0x00007ffd48c78188) + 56 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:3070]
UE4Editor-UnrealEd.dll!FUnrealEdMisc::OnInit() (0x00007ffd48fab897) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
UE4Editor-UnrealEd.dll!EditorInit() (0x00007ffd48f6e536) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor.exe!GuardedMain() (0x00007ff7e2eb249e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x00007ff7e2eb26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x00007ff7e2ec2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff7e2ec3159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd73fd16ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd7495e954) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd7495e954) + 0 bytes [UnknownFile:0]


[2015.03.26-01.48.39:313][  0]LogExit: Executing StaticShutdownAfterError
[2015.03.26-01.48.39:317][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.03.26-01.48.39:317][  0]Log file closed, 03/25/15 21:48:39

Seems like the blueprint I was editing right before the initial crash was the problem. After removing it from the folder I was able to load the project again.

I was playing around with square tracing and right before I tried to compile to test it out the project had its initial crash. Not sure what blew up.

Hi Feifox,

I’m glad you got back into your project. If you would like to keep looking into the crash, we will need some more info.

I’m unsure of what caused the crash by looking at the logs. To better track it down we also need the Callstack from the crash report popup window just after the crash. If you submitted it, I should be able to track it down with the name of your project. Would you mind providing that info?

Hi Feifox,

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you would still like to investigate the issue further, please post back here. If not, that is fine as well and good luck with your project.

Cheers,

TJ