Hello,
I was testing some things when the project suddenly crashed, and now I am unable to load it up. Other projects load fine.
Here’s the log file I found.
Log file open, 03/25/15 21:48:24
LogInit:Display: Running engine for game: BeginBuild
LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Mar 15 2015 23:20:45
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: F:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.03.26-01.48.24:827][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.03.26-01.48.24:890][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.03.26-01.48.24:904][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.03.26-01.48.24:916][ 0]LogInit: Object subsystem initialized
[2015.03.26-01.48.24:917][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
[2015.03.26-01.48.24:917][ 0]LogConsoleResponse:Warning: Found in ini file 'F:/Unreal Projects/BeginBuild/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.03.26-01.48.24:917][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.03.26-01.48.24:917][ 0]LogConsoleResponse:Warning: Found in ini file 'F:/Unreal Projects/BeginBuild/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.03.26-01.48.24:917][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.03.26-01.48.24:917][ 0]LogConsoleResponse:Warning: Found in ini file 'F:/Unreal Projects/BeginBuild/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.03.26-01.48.24:917][ 0]LogInit: Selected Device Profile: [Windows]
[2015.03.26-01.48.24:917][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.03.26-01.48.24:922][ 0]LogInit: Computer: MARTIN
[2015.03.26-01.48.24:922][ 0]LogInit: User: failo000
[2015.03.26-01.48.24:922][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.03.26-01.48.24:922][ 0]LogInit: High frequency timer resolution =3.320336 MHz
[2015.03.26-01.48.24:922][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
[2015.03.26-01.48.24:922][ 0]LogMemory: Platform Memory Stats for Windows
[2015.03.26-01.48.24:922][ 0]LogMemory: Process Physical Memory: 46.22 MB used, 46.22 MB peak
[2015.03.26-01.48.24:922][ 0]LogMemory: Process Virtual Memory: 24.48 MB used, 24.48 MB peak
[2015.03.26-01.48.24:922][ 0]LogMemory: Physical Memory: 4021.98 MB used, 8076.38 MB total
[2015.03.26-01.48.24:922][ 0]LogMemory: Virtual Memory: 288.92 MB used, 134217728.00 MB total
[2015.03.26-01.48.24:942][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 660 (Feature Level 11_0)
[2015.03.26-01.48.24:942][ 0]LogD3D11RHI: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2015.03.26-01.48.24:954][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4000 (Feature Level 11_0)
[2015.03.26-01.48.24:954][ 0]LogD3D11RHI: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory, 0 output[s]
[2015.03.26-01.48.24:955][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.03.26-01.48.24:955][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2015.03.26-01.48.24:955][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.03.26-01.48.24:958][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.03.26-01.48.24:967][ 0]LogD3D11RHI: Async texture creation enabled
[2015.03.26-01.48.25:024][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.03.26-01.48.25:075][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (F:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (F:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.03.26-01.48.25:075][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (F:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
Resource: (F:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.03.26-01.48.25:147][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.03.26-01.48.27:250][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.26-01.48.27:712][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.26-01.48.27:763][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.03.26-01.48.27:810][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 39MB C:/Users/failo_000/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.03.26-01.48.27:810][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/failo_000/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2015.03.26-01.48.27:810][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal Projects/BeginBuild/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.03.26-01.48.27:810][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.03.26-01.48.27:921][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.03.26-01.48.27:933][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/failo_000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.03.26-01.48.28:192][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.03.26-01.48.28:192][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.03.26-01.48.28:535][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.03.26-01.48.28:600][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.03.26-01.48.29:281][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.03.26-01.48.29:480][ 0]SourceControl: Info Source control is disabled
[2015.03.26-01.48.29:480][ 0]SourceControl: Info Source control is disabled
[2015.03.26-01.48.29:480][ 0]SourceControl: Info Source control is disabled
[2015.03.26-01.48.29:480][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
[2015.03.26-01.48.29:480][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
[2015.03.26-01.48.29:488][ 0]SourceControl: Info Source control is disabled
[2015.03.26-01.48.29:623][ 0]LogObj: 24203 objects as part of root set at end of initial load.
[2015.03.26-01.48.29:623][ 0]LogUObjectAllocator: 5128728 out of 0 bytes used by permanent object pool.
[2015.03.26-01.48.29:695][ 0]LogEngine: Initializing Engine...
[2015.03.26-01.48.32:867][ 0]LogInit: XAudio2 using 'Speakers (2- High Definition Audio Device)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.03.26-01.48.32:884][ 0]LogInit: FAudioDevice initialized.
[2015.03.26-01.48.32:916][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.03.26-01.48.32:941][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/failo_000/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.03.26-01.48.32:946][ 0]LogInit: Texture streaming: Enabled
[2015.03.26-01.48.33:028][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.03.26-01.48.33:028][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
[2015.03.26-01.48.33:028][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
[2015.03.26-01.48.33:028][ 0]LogAnalytics: SetUserId 07e2506c4669fe0228a2b0a77c439916|ec856ecaf82e48968e1064793eac1159|338d12a3-4908-4826-8c9b-b6e2fe361957
[2015.03.26-01.48.33:028][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.03.26-01.48.33:049][ 0]LogInit: Transaction tracking system initialized
[2015.03.26-01.48.33:207][ 0]BlueprintLog: New page: Editor Load
[2015.03.26-01.48.33:236][ 0]LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up
[2015.03.26-01.48.33:236][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.03.26-01.48.33:732][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.26-01.48.34:097][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.03.26-01.48.34:308][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
[2015.03.26-01.48.34:308][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
[2015.03.26-01.48.34:313][ 0]LogConsoleResponse:Display:
[2015.03.26-01.48.34:472][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2015.03.26-01.48.34:593][ 0]SourceControl: Info Source control is disabled
[2015.03.26-01.48.34:593][ 0]Cmd: MAP LOAD FILE="../../../../../../Unreal Projects/BeginBuild/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.03.26-01.48.34:594][ 0]LightingResults: New page: Lighting Build
[2015.03.26-01.48.34:605][ 0]MapCheck: New page: Map Check
[2015.03.26-01.48.34:605][ 0]LightingResults: New page: Lighting Build
[2015.03.26-01.48.34:617][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000EF1E9CC5E0
[2015.03.26-01.48.35:925][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.03.26-01.48.39:198][ 0]LogWindows: === Critical error: ===
Assertion failed: !CoerceProperty->IsA(UArrayProperty::StaticClass()) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp] [Line: 370]
KERNELBASE.dll!UnknownFunction (0x00007ffd71f3606c) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffd58cd8014) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffd58b57818) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x00007ffd58b38b17) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor-KismetCompiler.dll!FScriptBuilderBase::EmitTermExpr() (0x00007ffd548d6d74) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:372]
UE4Editor-KismetCompiler.dll!FScriptBuilderBase::EmitTerm() (0x00007ffd548d6c84) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:828]
UE4Editor-KismetCompiler.dll!FScriptBuilderBase::EmitFunctionCall() (0x00007ffd548d43ce) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:751]
UE4Editor-KismetCompiler.dll!FScriptBuilderBase::GenerateCodeForStatement() (0x00007ffd548e83ae) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1237]
UE4Editor-KismetCompiler.dll!FKismetCompilerVMBackend::ConstructFunction() (0x00007ffd548c1a5a) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1371]
UE4Editor-KismetCompiler.dll!FKismetCompilerVMBackend::GenerateCodeFromClass() (0x00007ffd548e8670) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilervmbackend.cpp:1328]
UE4Editor-KismetCompiler.dll!FKismetCompilerContext::Compile() (0x00007ffd548bbed1) + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3625]
UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprintInner() (0x00007ffd548bda19) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:87]
UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() (0x00007ffd548bd2f1) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:139]
UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() (0x00007ffd49357872) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:742]
UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() (0x00007ffd49309852) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1254]
UE4Editor-CoreUObject.dll!ULinkerLoad::RegenerateBlueprintClass() (0x00007ffd5838eca7) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:289]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeBlueprint() (0x00007ffd58364515) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1000]
UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x00007ffd5840a6cd) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007ffd583e1f35) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x00007ffd583ff8a8) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007ffd583e1611) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x00007ffd583e21db) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x00007ffd58401dab) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007ffd584b2819) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ffd584290fb) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ffd58428383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ffd584294b9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ffd58428383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x00007ffd58428167) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x00007ffd583ea3b0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x00007ffd58427510) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x00007ffd583e377f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor-CoreUObject.dll!GetPackageLinker() (0x00007ffd583fa372) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007ffd584b2644) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ffd584290fb) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ffd58428383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ffd584294b9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ffd58428383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x00007ffd58428167) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x00007ffd583ea3b0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x00007ffd58427510) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x00007ffd583e377f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor-CoreUObject.dll!GetPackageLinker() (0x00007ffd583fa372) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007ffd584b2644) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ffd584290fb) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ffd58428383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ffd584294b9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ffd58428383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::Verify() (0x00007ffd58428167) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1768]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeCreation() (0x00007ffd583ea3b0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1674]
UE4Editor-CoreUObject.dll!ULinkerLoad::Tick() (0x00007ffd58427510) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:634]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateLinker() (0x00007ffd583e377f) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:382]
UE4Editor-CoreUObject.dll!GetPackageLinker() (0x00007ffd583fa372) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007ffd584b2644) + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:835]
UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() (0x00007ffd48c0f77a) + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:2245]
UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() (0x00007ffd48bfdc3d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5680]
UE4Editor-UnrealEd.dll!UEditorEngine::Exec() (0x00007ffd48be8ced) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5180]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() (0x00007ffd48f70181) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedsrv.cpp:742]
UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() (0x00007ffd48c784d5) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1910]
UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() (0x00007ffd48c78188) + 56 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:3070]
UE4Editor-UnrealEd.dll!FUnrealEdMisc::OnInit() (0x00007ffd48fab897) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
UE4Editor-UnrealEd.dll!EditorInit() (0x00007ffd48f6e536) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor.exe!GuardedMain() (0x00007ff7e2eb249e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x00007ff7e2eb26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x00007ff7e2ec2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff7e2ec3159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd73fd16ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd7495e954) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd7495e954) + 0 bytes [UnknownFile:0]
[2015.03.26-01.48.39:313][ 0]LogExit: Executing StaticShutdownAfterError
[2015.03.26-01.48.39:317][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.03.26-01.48.39:317][ 0]Log file closed, 03/25/15 21:48:39