Project Shinrin

Oh cool! I watched some of your videos before I think, looks cool!
Now that you explain it, it’s true that I could assign the parent tiles already during the getRange function. However, for the AI, I need one single path to their target and then see how many tiles of that path they can move. So for the AI an A* function seems more logical as there is only one path. Or at least one for each potential target unit.
Yes, my tiles are each an actor bp. What part exactly is taxing? The actors themself or the static mesh components of the actors?

Thanks you for the help and information Monokkel! I’ll analyse your comments, do some tests and decide what things I should change this weekend! :slight_smile: