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Project Setup for Lowpoly Game

Hi!

I’m looking to start a project based in C++ (with some things that probably will be done by blueprints).

Before starting it, I want to be sure that I start with a good initial setup…

So… Is there anything to be considered before starting a lowpoly project on UE4?

(Like… Go to Options and activate …)

Thanks,
SpykeRel04D

The question seems a little broad - I can’t specifically think of anything relating to low poly that you will want to change right off the bat, it depends a lot more on the specifics or your project.

Ok!
So, I understand that your advice is to start it like any other project…
And then, when I have different things integrated on it, I should look if I have to change something…

Thanks :slight_smile: