Project Settings> Default RHI stuck on DirectX 11, can't set to DirectX 12

Confusing issue. Quick google search turns up nothing.
In 4.27 when I try to enable Ray Tracing by switching Default RHI tp DirectX 12 and restart UE, sometimes it works but just as many times I stay stuck on DirectX 11 with no Ray Tracing.

Can anyone suggest why this may be happening?

1 Like

if you go to your confg folder and in DefaultEngine.ini file edit the line

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11  //put DefaultGraphicsRHI_DX12 here and save it

make that like so and it should load up in DX12.

6 Likes

thanks

I tried to use it with Victory plugin in options menu