Project resetting when playing with a standalone multiplayer window

When i hit the play button with more than 1 client selected, the editor window works fine, but, when i open the clients window, the entirety of my player is reset to the sample third person blueprint project. If i try to use the sprint i built into it, it doesn’t work, the only noticeable change are the scene objects. This doesn’t happen if i just run standalone with 1 client.

To add one this, this only happens if you are a client connected to a server

NVM: after a few hours of re doing the mechanic i got a working version, ue4 networking is weird.