Hello!
I have what I think is quite an interesting idea on how to solve navigation for a 3D side scroller game.
I am trying to figure out if it would be possible to have the RecastNavMesh projected in a different axis other than Z?
The reason being is that I’d like to have flying enemies and enemies crawling on walls and ceilings. Since I have no plans to add depth to the game I thought projecting it from the same direction as the camera is facing would be the best approach.
I have created a class deriving from RecastNavMesh and my plan was to do some override functions to tweak the projected direction.
Sadly, I’m not as proficient in C++ that I would like, so decided to go here to the forums with a few questions concerning this:
- Is this even possible? Or should I look into a completely different approach?
- Would my AI actually be able to use this NavMesh? Considering it wouldn’t be walking on it but rather next to it.
- Where (what functions) would be a good place to start looking?
Thanks in advance to anyone who takes the time to help out with this!
I’m feeling quite lost atm