In my construction script I’m creating a bunch of Static Mesh Instances at locations, specified in a vector array. I need to prevent them from intersecting with other geometry so I thought I could use the “Project Point to Navigation” node to offset the locations of intersecting instances onto the navmesh:
The Funktion “Add Instanc” only picks a random mesh from a set of 10:
When I add these nodes at the end of my Construction Skript
The whole thing breaks and only a couple Instaces get created, not all.
However when I add the same nodes to “Event BeginPlay” in the Event graph everything works as expected and the instances intersecting the navmesh bounds get pushed out on to the navmesh.
That solution doesn’t work with static lighting though.
Every bit of help would be much appreciated!


