About: 6 months in development , Project PI aims to create a 3D, topdown, low-poly, comic-book style open world detective game, built in the unreal engine.
Setting: The game is set in an alternate history 1920’s with a mix of noir and retro-futurist vibe (think dieselpunk, but with electricity), in a crime-infested metropolis on the brink of crisis, where the protagonist is hired to solve a series mysteries, some of which are linked together to form an overarching plot. The details are yet to be worked out, hopefully by a skilled writer.
Have no expierence whatsoever, but am interested in investing time to learn to help actually develop a game. Gravitating towards programming but am willing to branch out to other essential parts of game design if need be.
Hey! I might be interested. I have worked with blueprints for about two years. I’m fairly good with most aspects of the Unreal Engine. I am under 18 so I’m not sure if there could be payment, but I might be willing to for for the experience. We would need to discuss work hours etc. If you are interested in contacting me you can do so at tate.a.hertel@gmail.com. If you are interested I could send you the executable for my current project, it is a multiplayer combat/survival game. Somewhat similar to the Darwin Project.
ok thanks …
if you go for realistic foley ( sound like 1920’s ) i can’t match , sorry . i don’t have at this time any good record field / matérials to do all foleys on a game based in 1920’s.
on all your task , only can apply :
UI / Hud
explosions
some few environnment
may be in your case , you’ve all ready 1 sound design in your team , focus to find good quality record flied ( gun , vehicules …) : all raw wav. matérials need to design your foley sfx in game
best luck for your game , really like