Project PEACEKEEPER - WIP thread

Guess I’ll start at the beginning. 2016. Decided I was going to model a spacestation. Started with some simple NASA-looking paneling. Modeled in Maya, baked and textured in SD.

Here’s the high-poly:

Baked, testing the material ID mask with some flat textures and values. Also got he POM shader working in UE4.

My SD setup is one where you have a master .sbr, with sub-sbr’s in it (in the centre) that get blended with eachother based on material-ID mask (bottom left). This way I can quickly add or remove certain types of material (plastic, titanium, etc) based on what the material needs.

Testing the aluminium material.