Project: Paper2D

What? they don’t develop papper2d now? why? any official responds on from Epic?

PS if its true I’m very disappointed in Epic!!!..

If you could please make some noise I would be grateful.

4.10 was first release ever that had ZERO paper2d updates.

I work at a video game company in Japan. There’s talk of developing on UE4, but over half employees here are keen on 2d.
Unfortunately, I told higher-ups something I just found to be incorrect - that UE4 has robust 2d workflow/support.

I fully agree with 's comments.
I’m really liking UE4, but I must admit, 2d is weakest of links I’ve come across so far.
If 2d were more developed, it’d be easy for me to convince head honchos here to use UE4 over Unity if possible.

It’s saddening to see 2d section on Trello seems it’s been dead since almost half a year ago.

I’m finishing my first 2D projectwith UE4, and I love editor and blueprints because productivity and workflows are , great, nice!
But… for my next 2D project I decided to go with… (please, don’t laugh at me)… GameMaker!!
drastic decision was mainly because of 2D graphics performance and device compatibility.

Out of curiosity, why GameMaker and not some other 2D Engine?

Good question, trying to resume a long answer:
Believe me I did a deep research, reading, testing, comparing… and for my particular case of simple 2D games for mobile and following requirements:

  • Some mature engine with acceptable world editor.
  • Complete documentation. (Godot engine failed here :frowning:
  • Scripting with OOP or something similar… (not component+behavior like Unity or Construct 2)
  • Can handle several 2D sprites with acceptable FPS (ue4 failed one)
  • Good list of features that actually works.
  • And acceptable pricing structure for little indie guy… (No subscription based)

finalist were Godot and GameMaker, but Godot engine with lack of documentation make me very slow to start implementing my silly game.
Unity would be recommended but personally I don’t feel good there when I have UE4 for everthing else: 3D, pc games. etc.
Construct 2 and Stencil didn’t satisfied me.

Then I learnt to use GameMaker in 2 hours, scripting is awful, I feel like programming in GW-Basic,
but everything works there, many functions dealing with everything you need for 2D graphics,
and mobile stuff (Google Play, IAP, facebook… ). performance surprised me.
forums are full of kids but it has .CHM documentation with Ctrl+F1, yeah, I love when everthing is in .CHM doc like in old times :smiley:
And one of most sweet: You can see your project running in your connected phone in less than 20 seconds… that’s nice iteration.

If I want to make a bigger more complex 2D or 3D game for PC, I’ll use UE4. I love UE4.
My already started my Next GameMaker game without finishing UE4 one and I have nice progress in a few days…
(even sometimes I want to hang with my hands creators of GML scripting)

That’s my story. :smiley:

I have to add that I’m also taking a look to Mermelade and V-Play as for 2D mobile.

I hope or someone else will be assigned to Paper2D. It is a shame if something that cool was created and now will be just abandoned =/ Plus, there is no other alternative for making 2d in UE4

Paper2d will not be abandoned. has replied that it’s going to be supported by UE4 for a long time to come unless something drastic really happens with engine development. If you look at how things get implemented for engine, there’s a priority queue. Things that have highest priority are internal game projects or really integral engine components. If you’ve noticed work on paragon has been tossed back to us in a 4.11 update with all new hair/eyes/facial stuff. So as internal game projects shrink down to a skeleton dev team and more devs start returning back to engine, you’ll see more love for everything including paper2d.

There was recently a paper2d twitch training that happened and many questions were asked about paper2d to community peeps running twitch for that episode and they have confirmed that paper2d is on everyones mind and there are even end games that have already been considered for their performance and features. There is an upcoming paper2d C++ training stream that’s starting week( Feb 16th ) and I can’t imagine that would be happening if they didn’t believe in paper2d or want to support paper2d. (Showing what they have versus just ignoring feature.)

that being said, we need them optimizations and features ;D so lets just get together and make some noisseeee! (best way to bring something to attention, right?)

I hope for supporting Spine software in Paper2D :rolleyes:

from last I saw Spine guys have been working on trying to build a runtime but it doesn’t seem like they’re having an easy time.

I think it would be a great idea to gather some good minds behind project. I wish I could contribute but I’m only a max 2 year C++ programmer with no idea how to do graphics programming. Yes Unreal would review your git submissions and you could always message one of unreal devs on twitter or directly message them on here to see what they’d recommend for submitting stuff for review. If you can get a group together to start improving paper2d lmk, at very least I’d like to test and provide feedback.

Well considering I made a small pull request (that wouldn’t take long for an epic programmer to look at) which hasn’t been pulled in, I don’t think they are taking community additions seriously. Even if we did pull together resources, there’s no guarantee that anyone would look at it or merge it into engine.

It takes some time to review PR’s because they have to verify everything. code might work, but what if it is quite performance hungry. Does it work under all circumstances? Is it written according to Epics code conventions? Unreal Engine is incredibly huge and it takes time to review everything.

or perhaps only has proper paper2d understanding to efficiently review PR

Maybe. He’s aware of PR but he’s been assigned to other projects by epic so ultimately he’s not obliged to do paper2D right now. really its up to epic to assign resources to it. currently it seems there isn’t a need for it from their perspective.

Fricker said in recent 4.11 preview stream(around 01:08:45) that is currently working on Paragon and Paper2D is on hiatus but He’d love to work on it in (near?) future. He further said that they’d even assign more resources to Paper2D. Regardless of current state, they will of course fix bugs in it.

Please correct me if I got anything wrong from stream^^

Just looked at stream. It was almost like realized “wait he’s only one working on paper2d?” when he made comment of “we should probably put more people on that.”

Hello,

You might want to consider my 2D Animation Tool called Creature. It does full on Mesh + Bone Skeletal Animation for 2D and a lot more (cloth, hair, dynamics, procedural animation).
It also has a that is integrated well into UE4 pipeline ( Blueprints of course! ) :slight_smile:

Website:

UE4 :

What it can do in UE4 -

Video 1:S01sZY8mTz4
Video 2:
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Video 3:YxUUaDNPRmo
Cheers!

Hi,

i have searched alot on before i had to ask question here. How do i set up replication of set flipbook right way ? I can´t get it to work and am close to give up. thing is, since replication of movement works you can change idle to walk but if i just want to play a shot anim its not working. I tried everything from replication variables and setting up every possible combination of custom events .

Thanks in advance ,

Maternal