Project: Paper2D

  1. Glad you found them useful. I hope we can pull offline/failure retry logic into OSS in future, making them more fire and forget, which should let Shane really simplify BP logic.

  2. That’s all Shane, I just exposed things for him to use.

  3. Thanks! I think we’ll have time to switch Tappy Chicken over to Paper2D in 4.4, which should make it a lot easier to build off of since you won’t have to import meshes or mess with UV mapping anymore.

Cheers,