Hi . I think I found a semi reproducable bug. I noticed that my sprite was downsampling in blueprint component editor. Things seemed to look ok in texture, sprite and flip book and then I noticed it happening in sprite editor. Here’s steps I take to reproduce… (note its most easily seen when filtering is nearest but it does occur with bi/tri as well and texture goes blurry).
a) open sprite in sprite editor.
b) load a different sprite in details panel source texture (any one from template project)
c) reload sprite to refresh it. Looks okay again.
d) Here’s strange part. Scroll down in sprite editor details panel with rendering tab and collision tab open.
e) When details panel reveals ‘Avoid merging vertices’ checkbox, sprite downsamples in viewport (half res by looks of it).
If I do b & c a couple of times after opening editor fresh and then scroll up and down in details panel then it always happens.
I can also see if happening in flipbook editor and also in thumbnail in in content browser.
I’ve attached texture that is happening to if you want to test it. I’m going to try on windows build and see if it happens there too.
edit. is in OSX preview version from launcher as well as build from source preview before 4.3 one.
edit 2. tried windows 4.3 launcher build and everything is fine with that. seems it’s an osx issue at moment.