Project: Paper2D

, do you have any thoughts on how to do multiplatform games in Unreal?

For example, if you were doing Objective C and making a 2d game, you would need textures for iPhone and iPad because of vastly different resolutions. You would name them using conventions set forth by Apple (for example adding ‘~ipad’ at end of a texture , and they would load appropriate sprite automatically for you. I don’t think any such thing is possible in Unreal Engine and I’m not sure if that would even be best way to go about it here.

I’ve read in Unity, people often create different Scenes/Levels for IPhone and IPad, but creating everything twice seems like a big pain. Is there anything else that can be done in Unreal? Any suggestions?

I also thought about, if I knew where to hook up, I could try to override something in Unreal Engine so that it chooses texture to load based on platform (using naming conventions like apple does)?