Project packaging failure with C1083 in ue 5.3

The project packaging failed, perhaps related to the installation of DLSS plug-in, I tried to clean up the DLSS plug-in, it can be packaged, later I reinstall the DLSS plug-in and try packaging again found packaging failed, and now I did not install the DLSS plug-in packaging failed.

UATHelper: Packaging (Windows): [23/26] Compile [x64] Module.DLSS.cpp
UATHelper: Packaging (Windows): [24/26] Compile [x64] Module.StreamlineCore.cpp
UATHelper: Packaging (Windows): NoWarp mask and predictive rendering support disabled (WITH_LATE_UPDATE_MATRIX not defined)
UATHelper: Packaging (Windows): [25/26] Link [x64] FPS_ue.exe
UATHelper: Packaging (Windows): LINK : fatal error LNK1181: �޷��������ļ���delayimp.lib��
UATHelper: Packaging (Windows): Total time in Parallel executor: 22.12 seconds
UATHelper: Packaging (Windows): Total execution time: 23.28 seconds
UATHelper: Packaging (Windows): Took 23.34s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_5.3\UBT-FPS_ue-Win64-Development_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 25s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Greetings @iZerat! Let’s see what we can do here.

From your provided logs, similar packing issues have been encountered through the community. Please test the resolution methods applied in them for your scenario:

Thanks for your reply.

I read many posts and tried many methods, but still failed.

Finally, I re-installed vs2022 and ue5.3 on my computer, but still failed to package, but the error message has changed, the current one is C1083, and I also encountered C4668 in previous attempts. It feels like when I follow the method to change, I often just change the error message.

I see people who have this kind of problem are usually compiling engines or doing something with code, but I don’t know the code, I’m just making a first person shooter with blueprints, and I still have this problem.

There is also a warning when the project is just started

image

Finally, I solved the problem in this post, after installing the wrong MSVC once but giving the engine the installed MSVC version in BuildConfiguration.xml, the engine will prompt me to install the correct MSVC version, and finally the installed MSVC version will be successfully packaged

At present, my engine can normally package most of the projects, but the project installed DLSS4 plug-in can be packaged out, but it can not play normally, but this may be another problem, I will ask for help in the new post

Thank you @brs-sebascova for your reply and I hope that anyone who has the same question as me can read @str4w_b3rrieZ’s answer in the above post and help me solve my problem

I think the above text is translated by translation software, I do not speak English, may have inaccuracies, please forgive me

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.