Project optimization (Visual Novel)

Greetings! I am creating a Visual Novel project. At the current stage of development, some problems have arisen with optimization, namely with the GPU using (rtx 3060ti, using 30 - 40%). In my opinion, this is too much for a widget-based project (FPS limit - 60).

Perhaps the engine is using some functions in the background that were enabled when the project was created (disabled some of them, lighting, anti-aliasing, etc)?

Maybe this has something to do with the character’s texture settings?

I hope you can tell me how to improve the optimization of the project D:

Impossible to say without seeing a project. But the general performance killers are:

  • many overlapping dynamic lights
  • too many materials
  • unoptimized materials
  • many huge textures
  • multiple scene captures
  • many small shadow casting meshes
  • complicated collision and/or many small items that do not need collision

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