Project not successfully packaging for PC

Hey Roy,

I have found another user with a similar issue. Here is there solution: Packaging failed "No files found to deploy" - Platform & Builds - Unreal Engine Forums.

Please let me know if this helps any.

Thanks!

ok, I’ll try, but I’m adding the automation tool Logs to see if that can help to.
Cook
FinalCopy_NonUFSFiles
FinalCopy_UFSFiles
manifest_nonufsfiles text
prepak_nonufsfiles text

prepak_ufsfiles
UAT_Log
unrealpak

Hi, those logs have help you out?

Hey Roy,

Sorry about the lack of a response. It seems like the backslashes may possibly be getting swallowed with the error that your project packaging is showing. Do you have files in the location: C:>Unreal Engine4.3>Engine>Binaries>ThirdParty>PhysX>APEX-1.3>Win64>VS2012>*.dll ?(the > are backslashes, they were not working in the reply)

Thanks!

Sorry again for the time, When installing visual 2013 got some issues with the computer that have to be solve.
I’m back now, Thanks for helping me!!!

I’ll try that now an let you know.

Hey Roy,

Just wanted to check in with you and see how installing VS 2013 went.

Thanks!

The old Problem was solved I just re instaled the engine but I have this new problem.
https://answers.unrealengine.com/questions/136918/game-coocked-build-error.html

New Problem

I will begin looking into it. I am going to mark this issue as resolved due to the new issue having a separate thread.

Thanks!