I am making my first game which I want to release on Android and iOS. It is progressing ok, however, I have stumbled upon an issue that I don’t know why its happening or how to fix it.
The procedurally generated terrain has multiple point lights inside it. The lights are rendered properly in the editor as shown below:
However, the lights are often not rendered at all on my Android device, moreover, even if I run the game on Mobile Preview mode the same thing happens.
Can you please clarify for me why this may be happening and what kind of solutions workarounds there may exist for this?