I am making my first game which I want to release on Android and iOS. It is progressing ok, however, I have stumbled upon an issue that I don’t know why its happening or how to fix it.
The procedurally generated terrain has multiple point lights inside it. The lights are rendered properly in the editor as shown below:
However, the lights are often not rendered at all on my Android device, moreover, even if I run the game on Mobile Preview mode the same thing happens.
I’m not sure how to interpret your question. This is my first attempt at a videogame and I’m only working on this on my spare time from my home. Is there any possibility that Android simply can’t handle that many lights in a level?
After a bit more digging, I found out that on mobile you can only have up to 4 dynamic lights so this is why the lights don’t appear since they are dynamic (movable)
Is there any way to have more than 4 dynamic lights in the game on mobile?