I just saw Project NOS yesterday. I have a few questions.
#1. Will you guys be selling the PC version of Project NOS on gog.com as well 100% Digital Rights Management (DRM) free? Not just only on Steam?
#2. Will guys be releasing mod tools so we PC gamers can create our own custom graphical mods, levels, maps, meshes, models, skins, textures, and total conversion mods? For both singleplayer and multiplayer?
#3. Will you guys be releasing a physical boxed version of the PC version of Project NOS 100% Digital Rights Management (DRM) free to sell to brick and mortar retailer stores in Europe and the United States of America? I would say to release world wide but I don’t think it will be possible for you guys for now. I live in the United States of America so the brick and mortar retailer stores I purchase PC versions of video games is from Best Buy, Fry’s Electronics, GameStop, Target, and Wal-Mart.
If you can’t manage to sell physical boxed versions of Project NOS to brick and mortar retailer stores in Europe and the United States of America you can contact Deep Silver so that Deep Silver can distribute physical boxed versions of the PC version of Project NOS to brick and mortar retailer stores world wide. Make sure you and Deep Silver come to a agreement where only you have 100% control over Project NOS so that Deep Silver cannot add Digital Rights Management (DRM) to the physical boxed version of the PC version of Project NOS that you are selling to brick and mortar retailer stores world wide.
inXile Entertainment is doing this same thing with Wasteland 2. Wasteland 2 will only be distributed in physical boxes to brick and mortar retailer stores world wide by Deep Silver. Deep Silver is not publishing Wasteland 2 at all.
If this is impossible for you guys to do I will still purchase the PC version of Project NOS from both gog.com and Steam .
#4. Will Project NOS since it has multiplayer will it have Rentable (Ranked and Unranked) Dedicated servers for us PC gamers to rent servers? With a Server Browser List?
#5. Can we get up to 64 players to play per server on multiplayer?
#6. Will you guys be using Nvidia’s APEX PhysX physics engine for clothes?