Rama linked me here, looks great!
I don’t have the time to playtest it myself right now but feel free to reach out to me via mail later on. The video looks great. I like the style and approach, and it seems like you got tons of stuff made and working for this. Gives me some good old vibes.
You might have already implemented this, but weapon wise mechanics like the shockrifle in UT would be vital for me in a fast paced competitive game like this. The combo aspect of the shockrifle. Those kind of things add an extra layer of complexity, and skill to the game. It allows players to reach new levels of skill once they’ve mastered the basics. If you can capture as much of that aspect as you can both in your weapons but also in your levels then you got a winner IMO.
If I were you I’d focus entirely on multiplayer also. Doing a proper campaign and singleplayer is difficult and at the end of the day you’d get the game because of the multiplayer anyway. Focus IMO on getting that part of the game superb.