I have been working in a project under the Unreal 5.0EA (early access) platform and with the release of Unreal 5.0.1 I decided to update the project. When I try and run the project I get the following message.
The following modules are missing or built with a different engine version:
SKGLTFMaterialBaking
SKGLTFMaterialAnalyzer
SKGLTFMaterialExporter
SketchfabGLTF
SketchfabAssetBrowser
Would you like to rebuild them now?
I select “yes” and then recieve the error message:
YourMap could not be compiled. Try rebuilding from source manually.
I did a search around and found a lot of people saying to just build the project from Visual Studio. My project contains no SLN files for doing that, it was defined to use Blueprints and not C++ (not sure if that makes a difference). I really don’t want to lose this project as a little more work went into it than was originally intended and I really would like to retain those house.
So, can anyone help me understand how I rebuild this particular project from source, what are the additional steps that need to happen to make this open in Visual Studio and or, is there any quick directory deleting I can try that perhaps house bad data that the engine may rebuild?
Thanking you in advance.