As I mentioned elsewhere, you wouldn’t have too long to wait for more news. We will be unveiling one component of Project Nile at SIGGRAPH, 3ds Max to Unreal workflow. We’ll be showing how it works for Architecture and Design assets. Basically, entire scenes using V-Ray, Corona, mental ray are converted with support for instancing, cameras, lights.
We’ll also launch a registration site for beta access. I’ll post that link when it goes live.
More information will be released at SIGGRAPH, not before.