in my project file. xxx.Build.cs
using UnrealBuildTool;
using System.IO;
public class xxx : ModuleRules
{
public xxx(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string] {
“MeshMergeUtilities”,
}
);
PublicDependencyModuleNames.AddRange(new string] { “Core”, “CoreUObject”, “Engine”, “InputCore”, “HeadMountedDisplay”, “AIModule”, “RHI”, “RenderCore”, “Foliage”, “Slate”, “SlateCore”, “UMG” });
DynamicallyLoadedModuleNames.AddRange(
new string] {
“MeshMergeUtilities”,
}
);
}
}
when I build project, it is good in windows,
but when I package android, it came with some error!
‘GetGraph’: is not a member of ‘UEdGraphNode’
‘GetSchema’: is not a member of ‘UEdGraphNode’
…
please help, thank you
engine:4.18.3
visual studio 2017