project module include "MeshMergeUtilities" module compile error with android

in my project file. xxx.Build.cs

using UnrealBuildTool;
using System.IO;

public class xxx : ModuleRules
{
public xxx(ReadOnlyTargetRules Target) : base(Target)
{

PrivateIncludePathModuleNames.AddRange(
new string] {
“MeshMergeUtilities”,
}
);

PublicDependencyModuleNames.AddRange(new string] { “Core”, “CoreUObject”, “Engine”, “InputCore”, “HeadMountedDisplay”, “AIModule”, “RHI”, “RenderCore”, “Foliage”, “Slate”, “SlateCore”, “UMG” });

DynamicallyLoadedModuleNames.AddRange(
new string] {
“MeshMergeUtilities”,
}
);
}
}

when I build project, it is good in windows,
but when I package android, it came with some error!


‘GetGraph’: is not a member of ‘UEdGraphNode’
‘GetSchema’: is not a member of ‘UEdGraphNode’

please help, thank you

engine:4.18.3
visual studio 2017

Don’t get your hopes up. These days noone seems to care enough about Android packaging errors. I suspect that’s because they are too hard to trace and fix and are too dependent on each machine.

Anyway… Try to reproduce the problem to one of UE’s sample projects. If you manage to reproduce it, share the steps.

can editor module be include in projcet in android?

It is actually illegal to use this module in a game project. The EULA states that any modules not located under Source/Runtime cannot be used in game.