Project Mahti is a fantasy themed and teambased multiplayer game that has taken a lot of influence from *Natural Selection *and Savage. As a player your objective is to destroy the enemy teams base. Cooperate with your teammates, follow your commanders orders and pick up a correct items and class to help your team to achieve the victory.
Features
Commanders that are able to lead other players from RTS-perspective while building base and fortifications to their team while researching technology and magic to overcome the enemy.
Up to 64 players
Multiple play modes
Two confirmed factions
Physics based combat
APEX-Destruction
Multiple different weapons for different roles
Magic!
Many different spells for different situations: Healing spells to aid teammates in combat, area denial spells to prevent enemy teams movement or maybe you just prefer direct damage and just want to throw fireballs on enemy?
Project Mahti is in early development right now so most features are really crude… but those features are working
Feel free to follow my progress in http://www.reddit.com/r/ProjectMahti/
Here are some maps that are WIP. General layout and stuff liek that is almost done but still need to break symmetry of maps, fix overlapping models , adjust lightning and stuff like that
Testing some spells in winter map.
First spell is some kind of meteor that spawns somewwhere on sky and tries to hit whatever player is targeting.
Second is fireball and third is some kind of stonewall. Last spell is some kind of fire beam