I created a custom launch profile within the project launcher yesterday and launched my project on my device without issue.
Today, however, when attempting to launch the project, UAT complains that it can’t find my uproject file. Looking at the command-line used in the log file it seems like somewhere along the lines it has replaced parts of my path with “…”. Here’s a screenshot of the problem.
You can see a couple of the options like “ScriptForProject” have the path to my project listed as C:/…/Documents/Unreal Projects/. Note the “…” in the beginning. You can see other options on the command-line have the actual full path listed properly as C:/Users/john_/Unreal … What gives? This was working just fine yesterday. I did close my editor out and open it back up today. Do these custom launch profiles get saved somewhere that I can look at?