Project keeps crashing after modifying Blueprint Structs, with weird exceptions being thrown from the engine itself "Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source..."

UE4CC-Windows-EBB8B0BE4325609E3F46B5A9B85B3E2E_0003.rar (141.3 KB)

Project keeps crashing after modifying Blueprint Structs, with weird exceptions being thrown from the engine itself “Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp] [Line: 1884] Pin named ReturnValue was serialized while trashed - requesting pin named Pose owned by node AnimGraphNode_ModifyCurve_0”

I’ve attached the log files, originally they referenced some of my inventory assets that used the structs. I took the assets into another project and cleared up the struct references and then put them back and relaunching the project cleared those errors up but I’m getting these errors from the engine itself and am unsure how to fix them.

Please help!

It wasn’t the structs. But A SINGLE CORRUPTED TEXTURE FILE THAT WASN’T EVEN IN USE. In this case, some T_Snow_D texture from the Brushify asset. Even just clicking on the texture crashed the engine. The only way was to remove the meshes referencing it and then removing the texture from Windows Explorer in order to not break any more references. Launched the editor and even packaged the game afterwards

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