Every time I create a new project, a folder named “1” will be generated on my G drive, which includes 3 subfolders: Buckets, Content, and TestData.
When I run the project, UE5 keeps reading this folder on the G disk, and my G disk is a HDD hard disk, the speed is very slow, which causes my project to be stuck and slow.
If I delete this folder, the next time I open the project, I need to recompile the shader, which is a long wait, and then the folder is automatically generated again under this G drive path.
Here are the contents of my folder…
I have reinstalled UE5 without modifying any settings, still the same when open project