Above is the log. If I am reading correctly it’s saying the issue is line 39 of that header file which reads:
APawn* Player = GetWorld()->GetFirstPlayerController()->GetPawn();
It also could have been a pointer that I didn’t set to nullptr but I can’t even get back into my project to recompile the code. I tried deleting the header file and resaving with new information but I’m guessing it has to do with the compiling of it in ue4 (still very new to this).
I have multiple backups of my UMAP and UASSET files. Is there anything I can do to get back into this project? It’s like 99% complete lol. Was just adding one more stupid thing and I guess I got a little cocky.
Thanks in advance!