Project image on scattered points

Trying to translate a Houdini tutorial to UE4.
First step
-randomly scatter points on a sphere
Second step
-project an image on these points (attached)
This 2nd step I assume requires the point normals to first be adjusted so they point towards the camera.
Obviously this will only work from a single (ie camera) vantage point.
Can anyone offer tips or suggestions to accomplish the above using Blueprints?