With the Identity Kickstarter live now we can start showing off some of these scenes. We were tasked with taking premade assets, optimizing them, retexturing them and then setting everything up in UE4. It’s always amazing how much time can be spent noodling the smallest details and even then not being 100% happy with them, which was the ongoing theme for this scene. I think one saturday I spent 5 hours on water droplets and then another 3 on light shafts, all after the UE4 wizards over here had spent weeks getting it to this point. Probably could have spent another month on this scene but deadlines and budgets are what they are… Would still love to hear your thoughts on it
To illustrate the process we took achieving the specific style that we were after here I’ll post up a series of progress images in Chronological order and finish it up with a video at the end.
http://ironbellystudios.com/wp-content/uploads/cache/2015/01/Life_ENVLD_Prison_B1/2594267607.jpg
http://ironbellystudios.com/wp-content/uploads/cache/2015/01/Life_ENVLD_Prison_D3/2879266592.jpg
http://ironbellystudios.com/wp-content/uploads/cache/2015/01/Life_ENVLD_Prison_Angle2/2010014138.jpg
http://ironbellystudios.com/wp-content/uploads/cache/2015/01/Life_ENVLD_Prison_Angle1/4181812825.jpg
http://ironbellystudios.com/wp-content/uploads/cache/2015/01/Life_ENVLD_Prison_Angle3/3143917860.jpg](http://ironbellystudios.com/portfolio/ld/)