Project Hover

Hi all! Our studio finally ready to show off some works from our current project, we appreciate any feedback

Short summary about our game
Antigravity racing game with multiplayer and single-player. Antigravity non-vehicle physics (Each hover has its own behavior and parameters of mass, handling, speed, nitro, etc .)
The familiar appearance of each hover is based on real cars of 20 century. We try to catch feel like wipeout( f-zero) meet NFS


looks AWESOME!
can’t wait to see more!

So are the vehicles physics-based? Are they using the character movement component, chaos, or the networked physics?

Do you have video?

Visuals look nice but want to see it in motion.

You need to add Korben Dallas’ Taxi :smiley: :smiley: :smiley:

1 Like

DUDE! that’s for real! I couldn’t quite point out to what exactly it seemed to be reminiscent of and you solved this mystery! it feels exactly like flying cars in the 5th element, I wanted a game like this for 25+ years!