Hello all! I had set up a Jenkins pipeline to create weekly builds of some projects that my team have been working on. Part of this pipeline involves running MSBuild with the following args:
"D:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin\MSBuild.exe" "{ProjectSln}" /t:build /p:Configuration="Development Editor";Platform=Win64;verbosity=diagnostic
This project was recently updated to UE5.3 and since then, the “Development Editor” configuration isn’t created. The .sln file only has DebugGame, Development, and Shipping, but there are no Editor configs there. This is only a problem with this project, and it seems to be a problem with the project itself, as when I clone the project from our SVN onto my machine, it has the same problem. I have other 5.3 projects that do not have this issue, and I cannot for the life of me figure out where this issue is coming from for this project.
I’ve tried deleting the Binaries, Intermediate, and Saved files and regenerating the project files but that has had no effect.
This is using an Epic Launcher-installed version of the engine, not a source build. Anyone have any tips?