I have a blueprint class (PawnTurret
), and its parent originally is a C++ class (‘BasePawn’) which instantiates the necessary components, after that, I re-parent it to a C++ class (‘Tower’) which handles the Tower’s AI behaviour. Now, this works fine & runs perfectly, without any errors whatsoever. I proceed to compile, save & exit, I then load up the project & this error message shows up:
From what I’m getting, the blueprint class’s (PawnTurret
) parent is set to NULL upon loading project. But for some reason, when I try to re-parent, it doesn’t know about any of the C++ classes I wrote. I’ve tried to re-factor the whole blueprint class several times, but no luck. Any form of help would be much appreciated!