project file access issue due to plugIn disable

Hello,

I have disable all mass AI plugin form settings while doing some R&D and after restarting UE5 i am not able to open my project file, facing Error of plugIn, Attaching the screen grab for better understanding. Can somebody help me how to access file again and turning on the PlugIn without opening UE,

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Hi, open up the “CitySample.uproject” (or whatever project name you have) in a text editor, search for “Mass” and change the values to “true”. If the Mass ones below aren’t there, add them.

			"Name": "MassAI",
			"Enabled": true
		},
		{
			"Name": "MassCrowd",
			"Enabled": true
		},
		{
			"Name": "MassEntity",
			"Enabled": true
		},
		{
			"Name": "MassGameplay",
			"Enabled": true
		},```
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Thank you so much @RecourseDesign I had done all the steps as per your instructions, later i had gone to start my unreal engine but its throwing me a new error. UnrealEditor.exe - Entry point Not found. could you please help me to understand this error as well.
UnrealEditor error

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Is it possible you disabled other plugins as well? Try enabling all plugins contained in the uproject file.

Wohoo…Thank you so much @RecourseDesign it worked for me. enabling the the plugins by changing from false to true in text editor, of uproject file. Thanks a ton. :heart:

It would be also helpful if you can help me to understand how to disable the simulated characters and vehicles in renders which comes along with the pack default. i dont want to see the default simulated characters which comes along with the city sample pack which i have downloaded from Epic games market Library.

Thank you :slight_smile:

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No problem!

That may be good as a separate question - someone with more experience working with them may be able to answer that.

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