Project failed to build with LinkType = TargetLinkType.Modular

ERROR: The following files are set to be staged, but contain restricted folder names:

   Engine/Binaries/Win64/IOS/UE4-IOSRuntimeSettings-Win64-Shipping.dll

   Engine/Binaries/Win64/IOS/UE4-IOSRuntimeSettings-Win64-Shipping.pdb

   Engine/Binaries/Win64/IOS/UE4-Win64-Shipping.modules

I dont need IOS, i build for WindowsNoEditor, but have this error.

DefaultGame.ini:

[Staging]
+RemapDirectories=(From="Engine/Binaries/Win64/IOS", To="Engine/Binaries/Win64/MYOS")

But it is still a bug though, i shouldn’t add anything to DefaultGame.ini and i dont need IOS for Windows build.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks