Project doesnt package 4.27.2. Many warnings and some errors:

My project is a long experimental rts game, where i tried many things for a long time.
I was kind of expecting it to fail because of the many peculiarities it needed.
That is Vertex Animated Textures, and world position offset movement…

I remember one time i had to clone it, and i didnt know at the time that this could cause issues.
But since then i packaged it and it worked.

Recently im trying to package it and it never succeeds.
I packaged other projects recently and they all succeed.

When reading the Failed packaging Output log, i see many warnings that im not aware if they can be problematic or not. Mostly with:

“Can’t find file”.
Though the file is there.
Some warnings seem to refer to files that no longer exist or are not used in the project.

It has 8 errors related to:

eINVALID_PARAMETER : Cooking::cookConvexMesh: user-provided convex mesh descriptor is invalid!

The project runs as it should in the editor, and the standalone play…So im confused as to why should it not package. Especially because all my other projects are packaging without issues, and as i said before i packaged this project not too long ago, and when it was not that different than today.

I did some research and found a suggestion to:

    Open each level and run a map check; correct errors for each level
    Right Click on the Contents folder in the Content Browser and select “fix up redirectors in folder”
    Delete the Intermediate and Saved folders from the project folder
    Re-Save the project

I did exactly this but it didnt help.
The project still fails to package with the same errors.
What should i do?
Do i have to remake the project from scratch?
Pls help.
Error Log:

Log.txt (147.6 KB)

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you will have to fix all these specific asset warning first, niagara arrow and lot of missing file assets(it look like some folders were moved).

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They were. I didnt know that could be an issue?
How can i fix that?
So everytime we move a folder we can have problems?
What should i do now?

It seems there was an issue with Arrow2dSimple mesh. Its just a plane.
From what i read in another post. If you have a mesh that is just a plane that could be an issue because the mesh has no depth.
So i tried messing around with it, removed and insert collision, and remove again and saved.
I also - Fix up redirectors in all folders.
And also selected everything left click and Re-Saved All.
This allowed it to package. Though after i butchered the whole project.
Now i need to load the back up.

Thanks a lot for the help…
This is an old project that i put a lot of effort in, but it was so complex i almost accepted it wouldnt package…
But well its packaged so it can go to my portfolio.

No worries , glad the package working now :hugs:

Yes the engine had issues creating physics for the plane arrow.

There seem to be some issue in your project setting for Input Action (unless it was resolved with the fix redirectors)

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