Project does not work the same after launching/packaging as in editor

Hello Everyone,

I’ve made a target locking method in a project. It still requires a lot of improvements, but I wanted to check in the early stage.

It works as it has to in editor mode, but after I Quick Launch the project or Package it and run on my PC it does not do anything at all. It looks like the Timer does not start.

If someone has any idea what’s causing this difference and how to solve, could you please share with me?

Thank you in advance!

Hello again,

I’ve figured out. The problem was that the “Was Actor Recently Rendered” function had no Tolerance setted.

image

Now it has a minimal value that the engine can use for calculation. I’m not sure why it’s working with 0 in editor, but it has to be setted to be able to launch the project.