Thanks! Loving your work too!
Im working on making a third person / true first person system at the moment. So far its working out well. My main goal is to give the player as much control as possible with high responsiveness, while maintaining visual quality. A major problem with third person shooters is that they often lack the level of control of standard first person shooters. Many of them use a lot of root-motion animations and other animations that break gameplay, or at least add a layer between the user input and the character movement. So Im trying to eliminate all of that, but I still want it to look good.