Hi there everyone, if someone could help me with this issue ASAP then I would really appreciate it. Since this is my final project for class and is due tonight. So basically, I was messing around with Level streaming and working with getting my different components into separate sub-levels so that the streaming could work. After doing this, I decided to build my lighting so that I could see how it was coming together. I put only the lighting to build. A bit into that process UE4 crashed and I have no idea why. The Log mentions something about my LandscapeEditLayers. But personally I can’t make much sense of the issue. And I cannot get back into my project since now it crashes every time I try to open it. I’ll post the crash log here so that someone can help me make sense of what’s going on. Thank you in advance to anyone who can help! I deeply appreciate it.
Edit: Sorry forgot to include the log! Here it is:
Assertion failed: DefaultLayer != nullptr [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp] [Line: 1709]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Landscape
UE4Editor_Landscape
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll