Hello, I’ve been getting this crash report at random for months now. Since it only seems to occur in shipping configuration, I can’t access logs for the crash, just a visual studio UE4Minidump.dmp file which I cannot make any sense of. Sometimes the game runs fine for hours, sometimes it can happen within the first 5 minutes. It happens both with and without administrator privileges. I have also tried updating the engine to 4.26, but the crash was still present, and landscapes seemed to “fracture” at a certain distance from the camera, so I reverted back to 4.24. I’ve been trying to isolate the cause for a long time now with no success, it’s quite frustrating. I’m very close to completing my project, so if someone can help me locate the cause of the crash, please help!
My project is blueprint only, and I have no experience in C++ at all.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
Project_Win64_Shipping!TGraphTask::ExecuteTask() Project_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() Project_Win64_Shipping!FTaskThreadBase::Run() Project_Win64_Shipping!FRunnableThreadWin::Run()
I can’t upload the minidump file, invalid file type. I have noticed an occasional hitch in development config that doesn’t happen in shipping. In the log file I find the attached error. This error gets called randomly on all vehicle types, not just the station wagon, but this is rare. As far as I can tell, all vehicles spawn in just fine. Not sure if it is connected to the crash though…