Added few new textures and updated my maps. Closed the project were everything was saved but didn’t run the project.
Rebooted my system and encountering continuous crash. Got no project backup plz let me know what can I do. (in a panic situation)
LoginId:183ccc8cf14f8b8de5e19bae442c2d96
EpicAccountId:4e0ecda243a54ec9a5ad7a18dbe1d311
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10f90000b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10fafba2f (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10fbdc6cd (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10fb4293e (filename not found) [in UE4Editor-Core.dylib]
UEditorEngine::Map_Load(wchar_t const*, FOutputDevice&) Address = 0x1171acb18 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::HandleMapCommand(wchar_t const*, FOutputDevice&, UWorld*) Address = 0x1171d3585 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) Address = 0x1171d008b (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) Address = 0x117e5688c (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::LoadMap(FString const&, bool, bool) Address = 0x117574d3e (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::LoadDefaultMapAtStartup() Address = 0x117584a01 (filename not found) [in UE4Editor-UnrealEd.dylib]
FUnrealEdMisc::OnInit() Address = 0x117e36a8f (filename not found) [in UE4Editor-UnrealEd.dylib]
EditorInit(IEngineLoop&) Address = 0x117e34bed (filename not found) [in UE4Editor-UnrealEd.dylib]
GuardedMain(wchar_t const*) Address = 0x10f449cfc (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10f45801a (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10fab7346 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fffc7839c6d (filename not found) [in Foundation]
_pthread_body Address = 0x7fffdb579aab (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffdb5799f7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffdb5791fd (filename not found) [in libsystem_pthread.dylib]