Project crashing on a particular map of the game when renaming assets and folders

using Ver 4.27

I’ve been running into an issue where on the main map of my project, the engine crashes when I rename an asset or folder. I switched to a different map (third-person example map) and did not have this issue. Is there a way to figure out what is causing the problem with the map I’m using that’s having the issue?

  • I did migrate it to a new project and the issue is still there.
  • Could excessive assets or use of landscape cause hangups like this that would lead to a crash?
  • Could the lack of built data be a cause?

just an update - I deleted my whole landscape (it was pretty large) and the issue seems to have been resolved. I guess the engine was taking so long to compute the change that it just quit. Perhaps I should reapproach the one large landscape and break it down to more manageable sizes…?