Project crashes when trying to open metahuman blueprint

Hi, guys.

I’m new in Unreal. I was trying to add Metahuman in my project and I get crashes all the time.
I decided to try import metahuman into new blank project but I still got an error. I attached error from VS and from actual UE.

I’m using version 5.4.2. I import metahuman NOT from Local window in Quixel Bridge.

If I run project from VS2022:
image

Exception thrown at 0x00007FF86BD36C4E (UnrealEditor-MeshUtilities.dll) in UnrealEditor-Win64-DebugGame.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.

Also I get this from Symbol load:

C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-MeshUtilities.pdb: Cannot find or open the PDB file.
C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-MeshUtilities.pdb: Cannot find or open the PDB file.
C:\Users\*USERNAME*\AppData\Local\Temp\SymbolCache\UnrealEditor-MeshUtilities.pdb\37be414af59a42cba158629a86b913741\UnrealEditor-MeshUtilities.pdb: Cannot find or open the PDB file.
C:\Users\*USERNAME*\AppData\Local\Temp\SymbolCache\UnrealEditor-MeshUtilities.pdb\37be414af59a42cba158629a86b913741\stripped\UnrealEditor-MeshUtilities.pdb: Cannot find or open the PDB file.
C:\Users\*USERNAME*\AppData\Local\Temp\SymbolCache\MicrosoftPublicSymbols\UnrealEditor-MeshUtilities.pdb\37be414af59a42cba158629a86b913741\UnrealEditor-MeshUtilities.pdb: Cannot find or open the PDB file.

If I open project from unrealclient:

LoginId:6ae92d004681e1c5c8e76280985207d6
EpicAccountId:38bafe03d44d4cbaa9e33a8b1ab42df8

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff00008639

UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_MeshUtilities
UnrealEditor_MeshUtilities
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor
UnrealEditor
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Any ideas?
Thanks.