I have a project in unreal 5.6.1 where it will work on specific devices only and crashes on my home computer. It was a game jam project where I started on my home computer, and after running the project on a different computer at my school the project will immediately crash before I can open it back at my home pc. I also tested it on my laptop where it worked fine also. The only differences between my home computer and the others is that my home computer is amd while the others are nvidia.
Other than that I have had no other issues running other ue5 projects on it. I was able to get it running by importing all the files on a new project but for some reason there were a bunch of random static mesh’s and foliage actors completely missing from the viewport and content browser. Other than that everything else was there.
Crash info:
LoginId:d360434f46001e41f34da4b39c3bcedf
EpicAccountId:956abad320e447b1b7c0d9d050a331cc
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000000002000000c
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
amdxc64
D3D12Core
D3D12Core
D3D12Core
D3D12Core
D3D12
D3D12Core
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
I would upload some logs too buy I cannot do that due to me being a new user… I am also aware of a post about this same issue from 2022 but I have doe their solution to no fix.
Any help would be great!