My project crashes here:
auto StartLocation = Cast(this)->GetSocketLocation(FName(“Projectile”));
“this” is an actor and the socket “Projectile” exists on the blueprint version of the class, on a static mesh.
Second Question : Earlier, I could simply go this->GetSocketLocation(FName(“Projectile”)). But, now, this is the only way member functions are detected. Has something been changed from the earlier versions? I used to work on VS2015 where this wasn’t an issue. Is this part of IWYU?
Thanks for the support!