Hi, I am getting a fatal error trying to launch my project. The problem began after trying to call the constructor of a new class, but I tried removing that class from the source folder and I still can’t open the project, and I’m still getting an error message that points to one of the files I deleted.
Is there a way I can remove the reference to this file from my project somehow without opening it? Is there something else I should try doing?
I’ve added what should be the relevant bits from the crash below, but let me know if you need more details.
UE4Editor_SoulDrive_3373!ASDBaseSpell::ASDBaseSpell() [d:\documents\unreal projects\souldrive\source\souldrive\sdbasespell.cpp:11]
UE4Editor_SoulDrive_3373!ASoulDriveGameModeBase::ASoulDriveGameModeBase() [d:\documents\unreal projects\souldrive\source\souldrive\souldrivegamemodebase.cpp:8]
UE4Editor_SoulDrive_3373!InternalConstructor()
Fatal error: [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2538]
UObject() constructor called but it’s not the object that’s currently being constructed with NewObject. Maybe you trying to construct it on the stack which is not supported.
Thanks,